Leo Sanchez Barbosa Net Worth is
$18 Million

Mini Biography

With over two decades of knowledge in the 3D Animation Industry, Leo Sanchez Barbosa is a renowned guide in Character Modelling and a name consistently connected with a few of the most successful productions of modern times. He joined up with Disney Animation in 2006 being a Senior Modeller contributing in the introduction of characters such as for example Bolt, Glago (Glago’s Visitor); Flynn, Maximus and Rapunzel (Tangled); Lanny and Wayne (Prep and Getting holiday special offers -VES nominated-) and several other unforgettable Disney favourite personas. This year 2010 he joined up with the Visible Development department at DreamWorks Animation as CG Character Designer operating alongside the Animation Director, Director, Production Designer, etc. becoming fully involved with early concept styles achieving remarkable outcomes such as for example in HOW EXACTLY TO Teach Your Dragon 2, with Hiccup, all of the kids characters as well as the gigantic Bewilderbeat Alpha dragon. It was in-may 2012 when Leo founded his own Studio room in LA where all disciplines such as for example Appearance Dev, Rigging and Computer animation will be tightly brought collectively contributing to a more stable character advancement practice. His studio room continues to be crucially involved with exceptional productions such as for example Rovio’s 2016 Furious Birds film, Dreamwork’s Dinotrux or the upcoming HOW EXACTLY TO Teach Your Dragon 3, Croods 2, Larrikins, Zodiac and Guillermo del Toro’s Trollhunters series. Still under Hollywood’s umbrella, the studio room has happily collaborated with Paramount Computer animation in Amusement Recreation area and additional imminent projects. Beyond the feature creation boundaries, new businesses in VR, Plaything Making and Video gaming possess started demanding Leo’s experience in CG quality personality creation therefore the studio is currently a heavyweight research thanks to the task completed for Facebook’s Oculus Tale, Nimble Collective and Valve Company, creating content material in what’s now a affluent and varied creation panorama including VR, Video gaming and Toy Production.

Known for movies



Source
IMDB

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